Wrinkle Effect | Fully Rigged Free Cinema 4D Scene File


This Cinema 4D scene file is available under as “open source” concept. This is intended for educational use but really can be used for whatever you want. You don’t need to credit me for commercial or non-commercial use.

This scene file is Cinema 4D R21 based fully rigged and editable.

Instructions:

  1. For the wrinkle effect, makes the “## jiggle ##” deformer as a child of your object and then make your object as a child object of the “WrinkleEffect” null. Do not delete or use other jiggle deformers instead of this jiggle deformer because it will break the setup.
  2. Select the creation “Mode”.
  3. Press play to start the animation. If nothing happens, click “Show Points” to refresh the viewport.
  4. You need to increase the “Radius” if you use a low poly object.
  5. “Random Point” mode will create random points into the surface. You can increase or decrease the point count and change the seed.
  6. “Field” mode will give you the control to select the start animation position into the surface using fields.
  7. In “Animation” settings you can define the frame number to start the animation. This frame number only works in “Random Point” mode.
  8. “Speed” setting will increase or decrease the overall creation speed.
  9. “Smoothness” is like an animation curve, but it will give you a more organic look.
  10. This hole setup has created based on vertex map. The output of the vertex map has been given in the “Vertex Map” section. you can use this vertex map into the other deformers or where ever you want.
  11. The transition from one material to another material, you need to do a couple of things. 1st make your object editable. 2nd create a vertex map for your object. 3rd add the “WrinkleEffect”‘s “Vertex Map” as a field object of your object’s vertex map. 4th add your object’s vertex map into the material’s alpha channel using a vertex map shader.

If you face any problem please leave a comment.

Wrinkle Effect | Fully Rigged Free Cinema 4D Scene File
Object Hierarchy & Settings

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